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Month of Tarsakh (The Claws of the Storms) , 1511
1: Greater Divination magicks all fail, as the Disjunction begins
4: Conclave of Wizards slain at burial mound, "Vecna" (actually pretender Halamader) released with artifacts
5: Intrepid Paragon foils planned Banite plot in Bywater led by Colstan Rhuul preparing for Vecna’s apotheosis
8: Cortalish Fire Wizard Lich Pomeranian finds Intrepid Paragon in Bywater, is defeated
12: Paragon hears news of Conclave disappearance, leaves Bywater for Dunthrane
15: Non-Vecna priests take extra hour per week hereafter to memorize spells due to Disjunction
25: Paragon arrives in Dunthrane, capital of Southold, to discuss Disjunction
26: Paragon attacked by Vecna cultists while meeting in tavern with Lord High Wizard Bigby
28-31: Paragon conducts research at various Dunthrane libraries and Temple

Greengrass: Paragon sets out for Alesia on Turim’s boat, ethnic Southron client kingdom of Videssos to the north

Month of Mirtul (The Melting), 1511
1: Priests’ granted powers begin to fail, 30%+1% per week
14: Paragon arrives in Alesia, follows leads outside town to a quarry
15: Sky begins to become dull grey, all astral and ethereal fails, Lesser Divination fails
Paragon is ambushed by Vecna cultists at quarry, defeats them
17: Paragon attacks Alesian Vecna temple, but true Vecna--sailor Turim Varostock--takes Eye and Hand from pretender Halamader, flees, High Priestess Diraq bring temple down, Fharo dies permanently, Paragon flees
18: Paragon splits up, teleporting from Alesia
19 Greywolf, Drazen, and Delsel teleport to Tara City / Elmo flies to Cortal for Elrich
20 Greywolf, Drazen, and Delsel in Mordentshire--rid Curse of Wescote Manor
23 Elmo arrives in Cortalish Empire, with Calvin and Corsair, infiltrate enemy lines
24 Greywolf, Drazen and Delsel teleport to Bywater, Greywolf begins training
Elmo, Calvin, Corsair raid tower of Fire Wizard Dimitri Kuropatkin, rescue imprisoned Sir Greylin
26 Elmo and Elrich teleport back to Bywater. Kliff arrives (running) back in Bywater

Month of Kythorn (The Time of Flowers) , 1511
1: Teleporting becomes +10% over 50, -10% under 50, increasing 2%/week off by 1% of random distance and direction as well, increasing 2%/week
4: Intrepid Paragon and others snatched into Halaster's Great Game for a duel
6: Greywolf finishes training in Bywater, Agrippa arrives--Paragon sets out to continue the quest that night, flying toward the dwarven village of Osnabrolt
7: Paragon veers off course to Arden
10: Paragon slays Yellow Dragon, lands in Kron foothills, far side of Veronian Mtns. near Hule
11: Paragon in Osnabrolt, submits to Gudrune's purification rites to join Clan Blackhammer
12: Most of Paragon labors to rebuild village
13: Elsinor, Agrippa, and Drazen undertake mission for dwarves, raid and destroy
lost Temple of Bhaal taken over by Fog Giant Skorlar.
15: Non-Vecna priests lose 1-3 level per week hereafter--cannot lose 1st and 2nd level,
Enlarge spell fails, Stoneskin and Ironskin work at 1/2 former effectiveness (# of hits), but can no longer be disrupted by spells, only weapons
Sweat lodge ordeal, party obtains Sword of Kas.
Pomeranian and Rhuul attack that night dividing Paragon with wall of force, but eventually beaten
16: Paragon travels to burial mound, slays manscorpions and giants, resurrects Gondal
17: Return to Osnabrolt--Sword of Kas says Vecna is at Tovag Baragu
18: Paragon Travels to Tovag Baragu in the Yazakh plains
23: Paragon Attacked by Desert Trolls while leaving Hule
30: Paragon reaches Tovag Baragu, is swiftly defeated by Vecna, and imprisoned in Citadel Cavitius

Month of Flamerule (Summertide) , 1511
1: All saving throws for non-Vecna worshippers at -1, hit point maximum -5% for character-types over 5th
level granted by gods), increasing by -1 and -5% for every month.
2: Paragon escapes from Citadel Cavitius with help of Kas, enters realm of the god Donablas
3: Paragon trains in Donblan extra-dimension--weeks pass there, but only a day in Arik, several travel into a future ruled by Vecna to get a magic mirror that will allow Donablas to cross into Arik and confront Vecna
4: Paragon returns to Tovag Baragu, meets Fire Wizard Smitchkoff--Donablas' ally--flies to Bywater
5: Some fly north to meet 3rd Bywater Expeditionary Army, other wait, recruit and march with reinforcements
7: 3rd Bywater Expeditionary Army reaches Yazakh frontier, joined by several Paragon members, rest
accompany reinforcements
8: 3rd Bywater fights Battle of Liara, defeats Khan Rivtoff
12: 3rd Bywater reaches the Koshka Bluffs, some Paragon members destroy mummy there for Khan Bolshnik, who allows them safe passage. Meanwhile, the 3rd’s reinforcements and the rest of the Paragon reach the Yazak frontier at Liara, and are shadowed by the army of Khan Bahto.
18: Paragon agents raid Yazakh camp, steal battle standard
22: Paragon diplomats convince another Yazakh clan not to attack the army
26: Paragon raiders attack Yazakh stronghold, slay clan leader, leaving it in disarray
28: 3rd Bywater defeats last Yazakh army in its way

Midsummer, 1511: The Battle of Tovag Baragu: Third Bywater is decimated, but holds off Yazakh hordes while Paragon fights Vecna's minions, using the enchanted mirror to allow the ally they thought was the god Donablas back, who in fact is their old enemy, the demigod Janus. While Janus and Vecna fight, Stonne opens a portal to the Void, while Kliff pushes the pair through it. The Disjunction is ended, and the gods descend to Grund, at first intent on destroying the world as an experiment gone awry. However, they are convinced by the Paragon to spare it, and let the “experiment” play out.

Month of Eleasias (The Burning) , 1511:
1 Rains turn Yazakh plains into Lake Retribution, punishment for helping Vecna and sending waves of refugees south, as Paragon and surviving soldiers swiftly escape
30 The party and remnants of the 3rd finally reach Duntrhane after a month of marching and sailing, arrive to a hero’s welcome by the King, Bigby, and others. The Conclave is soon resurrected. However, the 3rd Cortlalish War rages on, as a Triumvirate of the Dogs Soldiers, Fire Wizards, and Banite Clerics have taken power in Gos.

 

Summary of Disjunction Effects at Their Height

Midsummer 1511

  • Greater Divination magicks all failed
  • Non-Vecna priests took an extra 11 hours to memorize spells
  • Non-Vecna priests had a 38% chance of granted powers failing
  • Sky was a dull grey (daylight visibility cut by 1/4, night always full moon conditions)
  • All astral and ethereal failed
  • Lesser Divination magicks failed
  • Teleporting became +20% over 50, -20% under 50 off by 1-10% of random distance and direction as well
  • Non-Vecna Priests lost either 3, 6, or 9 levels of spell (depending on level of faith--most devout only lost 3, least 9-- priests could not lose 1st and 2nd level spells, which are self-generated)
  • Enlarge spell failed
  • Stoneskin and Ironskin worked at 1/2 effectiveness (hits), but no longer disrupted by spells, only weapons
  • All saving throws for non-Vecna worshippers were at -1
  • Hit point maximum -5% for character-types over 5th level (representing luck/skill granted by gods)

 

Janus, the Demonlord

Janus, the Demonlord Returns!, Having Masqueraded as Donablas

 

Vecna Foiled at Tovag Baragu

Vecna Foiled at Tovag Baragu

"Scarecrow" decoys at Quarry

"Scarecrow" decoys at Quarry Fight

Surprising the Cultists in Temple

Surprising Vecna Cultists in Temple

The Sword of Kas

The Sword of Kas

Colstan Rhuul of Bane

Colstan Rhuul Returns

Fire Wizard Lich Pomeranian

Fighting Pomeranian Again

Vecna (Turim form) at Tovag Baragu

Vecna (Turim form) at Tovag Baragu

 

Arrival at Citadel Cavitius

Arrival at Citadel Cavitius

Yazakh Horse Archer

Yazakh Horse Archer

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